Sunday, August 02, 2009

Think beyond Build-A-BearVille (the Second Life for kids)

My daughter, Vania, loves to play Build-A-BearVille, the virtual world of Build-A-Bear Workshop, Inc. After watching her playing several times, I find that the game is truly addictive to kids (especially to the girls) as many adults have been addicted to Second Life.

I suppose all of the Thinking Space readers must have had more or less experiences on the online social networking communities. By contrast, there are indeed a few very interesting innovation in Build-A-BearVille that are worth of sharing and thinking. Build-A-BearVille demonstrates something beyond its domain.

1) Virtualize the real world into the virtual world, and monetize the connection between the two worlds

The most impressive service provided by the Build-A-BearVille is to build a stuff animal in the real Build-A-Bear workshop and it immediately becomes a living pet of yours in the virtual Build-A-BearVille world. More than that, after declaring the birth of the pet Build-A-BearVille automatically provides you a well-designed virtual condo that both of you and the pet may live happily ever after together in the virtual world. This is the primary business model of Build-A-BearVille. (And you can imagine, we build a bear for Vania because of this game.) But it means more than the bears.

What Build-A-BearVille suggests is indeed that there exists a bridge between the virtual world and the real world. Unlike Second Life which sells virtual lands or the traditional online shopping sites which sells only the real products, Build-A-BearVille monetizes the connection between the virtual world and the real world. That is, once we have a thing in the real world; we may also want it in the virtual world (and be more fancy since in the virtual world it can be given life that is impossible in the real world). In similar, once we have experienced a virtual product in the virtual world, we may want it in the real form in our real life as well. This connection between the real world and the virtual world could become an even greater market than simply the virtual world stuffs or purely the real world products.

Imagine it. In the future, whenever one buys a real thing, the thing automatically becomes part of his belongs in his virtual community. Whenever one tries to buy a real thing, however, she may first experience it with very cheap (or free) price in her virtual life until being satisfied.

Many times, we do not really want to have a very different second life in the virtual world, which is too much unrealistic. By contrast, what we often expect is to have an adjustable clone of our current real life. By this way the virtual life becomes an experimental bed of the real life in which we may try varied options that are too expensive to test in the real life. More importantly, by which we may test the consequence of many of our decisions before we truly make them real in the real world (which will be unchangeable).

2) Make vocabulary be controlled

Unlike the adult social networking sites, Build-A-BearVille does not allow "free" speech. By contrast, all the allowable sentences and phrases are pre-built. The users can choose the phrases they want to say by selecting instead of typing.

The motivation of this design is obvious to the kid sites such as Build-A-BearVille. First, many of its users (the young kids) may not even be able to type, or at least to type correctly. Second, it ensures that the community is well guarded in good manner, only! Therefore, the parents become more willing to allow their kids playing the game.

My thought is, however, why not make the vocabulary in the adult social sites be controlled as well. And there are reasons.

First, controlled vocabulary brings more discipline. A social site (unless it is Facebook) needs to have a focus. To allow anything often leads to do nothing well, and then the users are getting bored. The controlled vocabulary will force the users to the theme of the site. Although it looks like that the users lose the freedom of speech, it increases the efficiency of getting the work done.

Do not try to hold the users indefinitely in your site by adding many meaningless fancy services. Remember that time to anybody is precious. So speed up the process. Let the users know what they can do/say and what they cannot do/say immediately without exploration. When a site does this, it keeps the right users to itself and establishes a strong and stable community.

Second, controlled vocabulary preserves virtue online. It helps building a great environment so that every user comes with happiness and leave with delightfulness. The users can be certain on what will NOT occur when coming to the site. This effect could be much greater than it seems.

Third but definitely not the least, controlled vocabulary enables strong support on user data mining and many other user data analysis services. With controlled vocabulary, it is much easier to build a network of the linked data. Therefore, the site is able to develop much better domain-specific services for the users that are very hard to be implemented without the restriction of controlled vocabulary.

Summary

Since our Web itself is in its childhood, we often learn more from the design of the sites for kids than from the sites for adults. The intelligence of the machines that the Web is upon is closer to the kids than to the adults. This is thus why I feel the beauty of Build-A-BearVille. Try it you may get more inspiration.

Monday, June 29, 2009

Also, Consciousness vs. Memory

"Real time taps into consciousness, search taps into memory." Erick Schonfeld's recent TechCrunch post is illuminating. Beyond what Erick discussed of the real-time search, however, there is some more subtle distinction between the two that is worth of being thought. Hence here are my two cents.

Memory is the reserved and refined consciousness. Unlike consciousness that is often fuzzy and even pointless, memory generally has its definite theme and well-organized. We remember for a reason. The reason thus forms the backbone of memory. To search a particular piece of memory out of many, it is possible for us to figure out the algorithms disclosing the backbones. This is what the search engines have done and continue to improve.

Since real time message is indeed about the genuine consciousness in contrast to the refined consciousness (i.e., memory), the previous matrix of Web search no longer sustains. The genuine consciousness itself often lacks of reason. Most of the time it simply tells the undigested truth and the unconscious feeling. Therefore, it is impossible to "rank" the genuine consciousness the same way as if we have ranked (successfully?) the refined consciousness.

The thinking we have done points us to a new hint of effective real-time information search. In fact, we might not call it information search, but information refining. In contrast to search the real time messages, what the engine really needs to do is to refine the messages with respect to the pre-defined channels. By squeezing the water out, the refining process can eventually bring the high quality search results back to the information seekers.

The traditional/standard Web search delivers the direct access to the embodied, refined-already human consciousness. The real-time search then should direct the access to the procedures of refining the embodied, genuine human consciousness. This might be the intrinsic distinction between the two.

Monday, June 22, 2009

Innovation: discover the profoundness behind simplicity

From Google, Facebook, to Twitter, the innovative businesses start with simple idea, but are developed in profound way. A secret of innovation is thus to discover the profoundness behind simplicity.

Above all, every great Internet business begins with a simple idea. The idea must be so simple that it requires less than 30 seconds to explain and the listeners get it and agree to its reality of value.

A sophisticated, profound idea may be a great science but it is unlikely a great business, especially a great Internet business. A great Internet business must engage at least millions of the ordinary Web users, who are often thought to be dumb, lazy, and possibly stupid (indeed, however, they are not, but they do seemly be so when they are not interested in some "smart" thought). If an idea is too complicated to be explained in 30 seconds, it cannot engage the "stupid" majority. Hence the service built up the idea (thought itself could be as great as the theory of relativity) cannot sustain.

But simplicity is far less than enough to assure success. A simple idea is easy to be copied, especially in the cyberspace. Hence simplicity by itself does not bear great business. The real thoughts behind the great innovative Internet services are the ones that can not only be "understood" immediately in 30 seconds by the ordinary listeners, but also be expressed further in another 30 minutes and still not totally understood by the same listeners. This is the profoundness behind simplicity.

Google was created on a simple idea---search information in the Web. Everybody seems "understand" the idea and agree to its reality of value. Indeed, however, few truly understood it before Google. Google discovered that the Web search was not just about finding answers, but more about to enable the information producers to produce the answers to be asked. The best search business is not the one that does the best on finding answers, but the one that allows and helps the information producers to directly produce the answers to be asked. Therefore, it bore the AdSense and AdWords, which directly connect the information consumers and the information producers. This is the profoundness behind simplicity.

Facebook was also based on a simple idea---make friends online. Everybody seems "understand" it and agree to its reality of value. But again, few truly understood it before Facebook. Facebook discovered that friend making was not just about allowing friends writing each other messages, but more about to explore one's self-potential in all of his social extents. The best friend-making service is thus not the one that does the best on communicating friends, but the one that allows a user to display all of his social abilities. Therefore, it bore the open platform, which transformed a friend-making board to a self-extending space. This is again the profoundness behind simplicity.

Twitter is the newest member in this innovative club. The service is based on a simple idea too. Instant messaging! Everybody seems "understand" it and agree to its reality of value. Still, few truly understood it before Twitter. Twitter saw that instant messaging was not just about sending a message from one to another instantly, but more about producing a network of real time information. The best instant messaging is not the one that can deliver messages the quickest, but the one that can weave all the instant messages to leverage their collective power. This is still the profoundness behind simplicity.

Do all these visionary founders pre-know the profoundness from the beginning? Actually, very likely the answer is no. For example, the Twitter founders still have not thought out their business model yet. These founders are not prophets. But what distinguishes them from the others is that they can sense, even it is unconsciously, the crucial profoundness behind the seemly simplicities. And thus they succeed.

Tell an idea to somebody. In 30 seconds he gets it, but in 30 minutes he still does not really know. This is thus an innovative business.

Monday, June 15, 2009

The Internet, a bordered or borderless world?

I have just finished reading Who controls the Internet?: Illusions of a Borderless World written by Jack Goldsmith and Tim Wu. The book addresses a serious question---does the evolution of the Internet make itself be more bordered or more borderless a world? The authors then answered it by leading the readers' attention to a traditionally overlooked side of the Internet, i.e., the physical coercion by the local governments to the Web resource producers. The book is very well written and I recommend it to not only the ordinary readers who are curious on how the Internet grows, but also the entrepreneurs who plan to start up a Web company.

"... physcial coercion by government---the hallmark of a traditional legal system---remains far more important than anyone expected." This is the central point of the book.

The Internet, more precisely the World Wide Web, is not a self-governing society. Without the coercive power by all kinds of the local authorities at the invisible (or watchable) back, the seemly self-organizing Web may actually not sustain any longer. Anybody, especially the Web businessperson, who misses the point will eventually pay for the misconception.

When I was starting to think of the evolutionary model of the Web, I envisioned the Web being an actively growing extension of our real society in contrast to a passively progressive product of human beings. By this mean, the Web naturally must have inherited all the major factors in our real human society instead of being a counter force to fundamentally rebuild the world. The revolution brought by the Web is primarily on how the real world is extended to the virtual worlds. With the virtual extensions, we humans could duplicate the existence of selves in arbitrarily many times and thus might multiply the production of the individuals indefinitely. In spite of the revolution, the Web only gradually evolves in contrast to substantially rewrites the basic structure of human society.

We will continuously live in the bordered world into the foreseeable future of the Web age.

Friday, June 12, 2009

Five Web Trends Into 3.0 (5)

5) Mind asset, formulating

The evolution into Web 3.0 is in the mean of not only computation, but also economy. That we appreciate Web 2.0 is not only because of the new technologies and the new services. More importantly, it is because What Web 2.0 produces has greatly stimulated the growth of the global economy. If there is an era of Web 3.0, it must show us its comparable impact on the global economy as Web 2.0 did. Hence there must be a trend describing the economic potential of Web 3.0. Such a trend, as I interpret, is the beginning of formulating the formally exchangeable asset of the embodied human mind, or the mind asset.

Web 3.0 is to Web 2.0 will be a marketplace to a social playground.

"Free" and "open" are the keywords of Web 2.0. Free user generated content and open platform/open API compose the foundation of the Web 2.0 business models.

In contrast, "paid" and "protected" will become the main melody of Web 3.0. The Web resource producers will no longer freely contribute their knowledge unconditionally. They will start to think what they contribute as private asset---the mind asset. In consequence, the Web service providers will no longer be able to distribute the user-generated Web resources unconditionally free either. They thus have to protect certain portion of their services, particularly the portion that uses the non-free user-produced resources, by charging the users when they consume it.

A preliminary example of this Web 3.0 style model is Apple's iPhone application store. The third-party iPhone application developers are the resource producers. Although some of them produce for free, many of them do not. As the result, Apple cannot freely distribute all of the user-generated resources since the company has to pay these non-free resource producers. Apple thus must "protect" this portion of the services from free distribution unless their usage is paid properly. By studying this iPhone business model from the view of Web evolution, we can tell that the Web is no longer a free social playground as Web 2.0 advocates. In contrast, the Web is becoming a super marketplace.

I would say that the iPhone model is just the beginning. With the evolution into 3.0, we will see more sophisticated and more profitable models utilizing the mind asset. But this type of business model migration is truly the most fundamental change happening underground. By witnessing more innovation of formulating new types of mind asset, we will eventually admit Web 3.0 being a completely distinct era of the Web in history!

Wrap Up

Very important, it is all of the five instead of any one of the trends that are driving the Web into 3.0. The following short list can thus be used to check whether a service is ready for entering the new era of Web 3.0.

(1) Is the service feasible to support the trend of home space converging?
(2) Is the service producing new type of Web resources and consuming the newest available types of resources at the same time?
(3) Does the data produced by the service machine-understandable?
(4) Has the service been ready to embrace the new data input matrix?
(5) Is the asset produced by the service exchangeable in market?.

If a service may properly answers all of the five questions, unquestionably it must be in Web 3.0.

Previous installment: Five Web Trends Into 3.0 (4)

Thursday, June 11, 2009

Five Web Trends Into 3.0 (4)

4) Voice/touch navigation, prevailing

The mouse/keyboard combination has been the dominant method for navigating the Web. The monopoly is, however, about to be ended. The voice/touch navigation matrix is prevailing to the mainstream.

The touch screen monitors and the touch screen computers have been in the market for a while. Rumor was told that Apple planned to add multitouch-enabled displays to its MacBook Pro laptop computers. Although it has never happened, the value as well as the market demanding of the multitouch-screen computers are unquestionable. Jeff Han had once demonstrated in a TED speech about not only the compelling flexibility but also the amazing computational power the multitouch-screen computers would bring.



When being questioned about the drawbacks of the touch-screen computers, people often mention the screen protection/clean and the price. Many people also believe that the reason the multitouch-screen MacBook Pro does not happen is only due to the price. There is an important issue that also hinders the prevalence of the touch-screen computers but generally overlooked---the input device.

With a touch-screen (especially the multitouch screen) computer, it is awkward to still use the traditional keyboard for input. A straightforward solution is thus to use the on-screen keyboards replacing the physical keyboards. However, this straightforward solution would not work.

The real problem here is that to type on a mobile phone is totally different from to type on a large-screen monitor. The users are supposed to be physically very close to their mobile phones whenever the phones are used. Hence there is no problem for them to use on-screen keyboard. In contrast, the users are supposed NOT to be very close to their large touch-screen computer monitors. By this mean, whether or not to type on screen becomes a very tricky question.

A way to solve the dilemma is to embrace the voice/touch matrix. The users may use the voice input devices for the long-distance data input, while the touch-screen input adds the additional capability for handling the complex input requests. To the best of my knowledge, several companies have already started to implement this matrix and planned to demo the matrix no later than the next year. This is another definite trend that we must not overlook when entering Web 3.0.

Previous installment: Five Web Trends Into 3.0 (3)
Next installment: Five Web Trends Into 3.0 (5)

Wednesday, June 10, 2009

Five Web Trends Into 3.0 (3)

3) Semantic Web, emerging

The third Web trends into 3.0 is Semantic Web. Or more precisely, it is the emerging of machine-understandable resources in the Web.

Quite a number of people believe that Web 3.0 is the Semantic Web. Cautiously, however, I doubt it. The Web is evolving towards the Semantic Web. But the evolution is a lasting process. To say Web 3.0 is the Semantic Web is the same as to tell a 6-year-old child that he will be an adult immediately after the seventh birthday.

The center of the Semantic Web is a web of machine-understandable data. By machine-understandable machines knows how to process an arbitrary input data based on the semantic meaning of the data.

After more than a decade in struggling and debating, recently we have seen more and more new services starting to embrace the Semantic Web technology, or something similar. Google declared its support for RDFa, an essential Semantic Web technology. Moreover, the new Google Squared is another evidence that Google is diving deeper and deeper into the realm of semantic search. Although Walfram Alfa claimed not have used the standard Semantic Web technologies in its implementation, its general philosophy is the same as the Semantic Web. Based on the pre-constructed machine-processible knowledge base, Walfram Alfa computes the knowledge systematically and make the results accessible to everyone.

Again, the crucial point here is not on which technologies these new semantic services have embraced. It is on what kind of new data these semantic services are producing! The resources that are produced by these semantic services are indeed more critical to the Web evolution than the services themselves. By using the Semantic Web technologies, the services certainly provide us advanced options to explore the Web. But more importantly, these services are gradually transforming the ordinary Web data to the machine-understandable Semantic Web data when we use them. Hence silently the Web is evolving to the Semantic Web.

Previous installment: Five Web Trends Into 3.0 (2)
Next installment: Five Web Trends Into 3.0 (4)